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Damir Slogar, Chief Executive of Big Blue Bubble in Canada speaks to Game Careers

Damir Slogar, Chief Executive at Big Blue Bubble talks to David Smith of Interactive Selection and Game Careers in Lyon. His advice on working for Big Blue Bubble:

“Try to do something extraordinary: if you are an artist make sure your portfolio shows your very best work. You don’t have to send much but send your best work. Don’t apply without sending your portfolio linked to it. If you are a programmer your experience and both your education are of equal value when our company is selecting candidates. If you don’t have much experience in the industry we are really appreciative of everything you do on your own, your own games that you did at home, small games – it will really help you get a job.”

See the full interview in the clip below:

 

Yves Bordeleau, Studio Director at Cyanide Montreal talks to Game Careers

Yves Bordeleau, Studio Director at Cyanide Montreal talks to David Smith of Interactive Selection and Game Careers in Lyon. His advice on working for Cyanide: “The general atmosphere in the studio is very different since its a smaller studio. We have flexible schedules and the projects are really made for passionate people. Everyone’s opinion is very important. We take great care in what we do and most employees are really pleased to work on our projects. Cyanide Montreal is actively looking for poeple who want to put their own magical touch to games. For us it is important you are passion driven. Working at Cyanide Montreal is about creating and getting involved in a very specific project. If the projects we are working on are your bag… for instance we are really really into heroic fantasy, strategy and RPGs… if this is what drives you then Cyanide Montreal is for you.”
See the full interview in the clip below:

Trey Smith gives us a tour of the Electronic Arts Canada campus in Burnaby BC.

Trey Smith, Creative Director gives us a tour of the Electronic Arts Canada campus in Burnaby, British Columbia, Canada. One of the biggest video games studios in the world with 2500 employes. See the full clip that follows:

Martin Walker, CTO at Behaviour (A2M) in Montreal speaks to Game Careers

Martin Walker, CTO at Behaviour (formerly A2M) spoke to David Smith of Interactive Selection and Game Careers at the MIGS in Montreal in November 2010. Martin has been involved in commercial software development in Montreal since the mid 80′s. He has spent most of his career in the multimedia arena, working for companies like Matrox Electronics, Softimage and others. He has been a key player in building tools and environments for video productions including special effects and 3D computer graphics. His venture in the gaming industry has evolved into the creation of A2M’s multiplatform game engine and the elaboration of an optimized production pipeline to produce good quality games fast. This is his advice to those seeking to work in the games industry: “Be prepared to show the stuff that you’ve done and the experience you’ve acquired. Be prepared with the portfolio if you’re an artist or designer or programming examples or projects. Be prepared to answer intricate questions during the interview process. Investigate if you are from abroad, the immigration process, what do you need to do to spearhead the process. It is a bit tedious depending on what type of training you have and the experience you have in trying to immigrate to Quebec.” See the clip that follows:

Thomas Wilson at Quebec's Activision Beenox met with Game Careers

Thomas Wilson, Art Director at Beenox in Quebec City met with David Smith of Game Careers and Interactive Selection at the Montreal Interernational Games Summit ( MIGS) in Montreal in November 2010. His advice for job seekers looking to apply for a job with his studio is: “Determination is what it takes. It is a competitive industry, sometimes there are only 1 or 2 job openings, if you’re lucky a studio will open up and they’ll be looking for a whole bunch of people. Once and awhile you really have to stand out from the crowd and my recommendation to any student or anyone interested in joining that industry, when you get into your program, don’t just count on the program to give you what you need. Work hard, make sure you find a way to make a statement and standout from all the other guys who are maybe going through the program for the fun of it. You have to standout! If you stand out you might get a chance. Don’t stand out on top of everyone, just stand out for the right reason. It is just a matter of making sure that you spend the energy when you’re studying to develop the strongest portfolio as possible and then you might get a job and start your way into a company. Don’t try to achieve a high rank job; it’s not how it is going to work. You get your foot in the door with an entry level job and then figure out how the industry works and climb the ladder if you have the skills.”

Karen Lee Hall of Heroic Interactive in Toronto met with Women in Games Jobs

Karen Lee Hall is the Founder and Chief Executive at Heroic Interactive based in Toronto, Canada. Heroic Interactive is a digital media and game development company on a mission to produce high-quality, memorable interactive experiences for an audience of all ages. Karen met with David Smith of Women in Games Jobs at Game Connection in Lyon, France in November 2010. Karen gave some advice to women who would be interested in joining the games industry. “My feeling is as with any industry, you’ll get work if you are proficient at the skills required. Obviously, the first stop is to acquire proficiency. If you are a girl, it starts there. If you are at school and you are good or interested in math think about the fact math could turn into a question of making games. If you love games also, the women in this industry who are spokespeople speak about their passion for games, they personally love them. The passion will take you to where you need to go and don’t be shy about stepping in there if someone says ‘Interesting you want to do games’. You just nod and say yes, isn’t it? Don’t let anyone stop you. ”

Martin Carrier VP/ Studio Head at Warner Brothers Montreal met with Game Careers

Martin Carrier, VP/ Studio Head at WB Montreal met with David Smith of Game Careers and Interactive Selection at the Montreal International Games Summit ( MIGS) in Montreal in November 2010. Prior to joining WB Games, Carrier served as, Vice President, Communications and Corporate Affairs at Ubisoft Montreal, Vice President, Marketing and Communications at Bluestreak Technology and also worked as a technology industry consultant. His advice for job seekers looking to apply for a job with his studio is: “If you want to apply for a job at WB Games, you have got to be persistent and persevere in your process. Make sure you send your CV to WBGamesJobs.com. That is the start of the process and make sure to follow up on that and let us know you are a great candidate.”

Denis Dyack Founder of games developer Silicon Knights with Game Careers

Denis Dyack is the Founder and President of the Canadian games developer Silicon Knights. Denis started Silicon Knights in 1992 by developing real-time strategy/action hybrids for the PC, Amiga and Atari. Since then, they have focused on developing new ways to make non-linear content in games with an aim to completely engage and immerse players into the game.

At Montreal Game Summit, Denis met with David Smith of Game Careers and Interactive Selection to give his advice on how to get into the games industry and as well as work for Silicon Knights. “I would give this advice for any jobs not just Silicon Knights, go and apply at a place that you like what they make. If you want to make sports games go to EA who make sports games and there are other good place that make sports games. If you want to do creative original work on high quality AAA games, then come to Silicon Knights because that is what we do. If you want to make games like Eternal Darkness, Legacy of Kain, those types of action adventure games, that is what we do. We are known for story and content, if you are interested in these that will get our attention.” Watch this clip for the full interview.

Steve Couture CEO Frima Studio in Quebec City met with Game Careers at MIGS 2010

Steve Couture, CEO Frima Studio in Quebec City, Canada met with David Smith of Game Careersand Interactive Selection at the Montreal International Games Summit ( MIGS) in Montreal in November 2010. His advice for job seekers looking to apply for a job with his studio is: “Like everyone probably says, we search for the best talent in the world. We seek passionate people about video games about talent for families and kids. Also at Frima’s Headquarters in Quebec, we search for other different positions with people who have expertise and experience in business intelligence, marketing, and brand management. This is different from what we see with other Quebec based companies that are most of the time bigger companies with marketing efforts done outside Quebec. We need to find the best people to position our brands everywhere in the world. So we need the best people in that specific field. There are positions that are difficult to find in Quebec City.”

AJ Morales and Sandeep Bisla of Longtail Studios, Halifax, Canada with Game Careers .BIZ

AJ Morales and Sandeep Bisla of Longtail Studios met with David Smith of Games Careers.Biz at the Montreal Game Summit. Longtail Studios create games for the Nintendo Wii, Xbox 360, Nintendo DS and the iPhone/iPod Touch. Sandeep, Technical Director, advice for getting a job at Longtail Studios, “If you can, try to give us demos, portfolios, that kind of thing, we are looking for examples of work. Of course we are looking for people who are passionate about video games. So apart from a technical skill set we are looking for someone who is a good fit. We really encourage people to apply and to be really enthusiastic about games.” AJ, Creative Director also added his thoughts about applying to Longtail, “Really demonstrating a serious passion for games. We are looking to take the medium of gaming to where it is right now and push it further. Talk about not just making games for everyone shovelware but making games for everyone that really raises the benchmark of quality for the medium as a whole. We have a lot of ambition and want people with similar ambitions.”