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Interactive relaunches as games industry search firm focussed on hiring more women and minorities.

Interactive Selection is innovating with the times and reviewing its offering to the games and interactive entertainment industry to build on its strengths. Interactive will now concentrate developing as a modern day, technology lead, executive search specialist which partners closely with its clients on an exclusive or unique basis to find world class talent. It [...]

10000 join Canada Games Jobs LinkedIn networking group. Have you?

If you are a member of LinkedIn, you can now get together with others who share the same interests. Over 11000 games developers have joined this group since its launch in February 2010. See who you know is already in the group.

Please link through to http://www.linkedin.com/groups?gid=2810646 . Start a discussion, share news! Just join the group and start networking. [...]

Stephane D'Astous GM at Deus Ex developer Eidos Montreal met Game Careers

Stephane D’Astous, GM at Eidos & Square Enix Montreal met with David Smith of Game Careers and Interactive Selection at the Montreal Interernational Games Summit ( MIGS) in Montreal in November 2010. His studio is making Deux Ex -Human Revolution. His advice for job seekers looking to apply for a job with his studio is: [...]

Interactive Selection hire former Ubisoft recruiter to team in London, UK

I am pleased to anounce that Aurelie Busollo who spent 2 years working as HR & Communication Manager for Ubisoft Pune in India has now joined Interactive Selection as a Consultant based in the London office. Taking over from Lylia Seddiki, she will be managing the relationship with all  clients and job seekers in Montreal.  [...]

Damir Slogar, Chief Executive of Big Blue Bubble in Canada speaks to Game Careers

Damir Slogar, Chief Executive at Big Blue Bubble talks to David Smith of Interactive Selection and Game Careers in Lyon. His advice on working for Big Blue Bubble:

“Try to do something extraordinary: if you are an artist make sure your portfolio shows your very best work. You don’t have to send much but send your best [...]

Yves Bordeleau, Studio Director at Cyanide Montreal talks to Game Careers

Yves Bordeleau, Studio Director at Cyanide Montreal talks to David Smith of Interactive Selection and Game Careers in Lyon. His advice on working for Cyanide: “The general atmosphere in the studio is very different since its a smaller studio. We have flexible schedules and the projects are really made for passionate people. Everyone’s opinion is [...]

Thomas Wilson at Quebec's Activision Beenox met with Game Careers

Thomas Wilson, Art Director at Beenox in Quebec City met with David Smith of Game Careers and Interactive Selection at the Montreal Interernational Games Summit ( MIGS) in Montreal in November 2010. His advice for job seekers looking to apply for a job with his studio is: “Determination is what it takes. It is a [...]

Karen Lee Hall of Heroic Interactive in Toronto met with Women in Games Jobs

Karen Lee Hall is the Founder and Chief Executive at Heroic Interactive based in Toronto, Canada. Heroic Interactive is a digital media and game development company on a mission to produce high-quality, memorable interactive experiences for an audience of all ages. Karen met with David Smith of Women in Games Jobs at Game Connection in [...]

Martin Carrier VP/ Studio Head at Warner Brothers Montreal met with Game Careers

Martin Carrier, VP/ Studio Head at WB Montreal met with David Smith of Game Careers and Interactive Selection at the Montreal International Games Summit ( MIGS) in Montreal in November 2010. Prior to joining WB Games, Carrier served as, Vice President, Communications and Corporate Affairs at Ubisoft Montreal, Vice President, Marketing and Communications at Bluestreak [...]

Denis Dyack Founder of games developer Silicon Knights with Game Careers

Denis Dyack is the Founder and President of the Canadian games developer Silicon Knights. Denis started Silicon Knights in 1992 by developing real-time strategy/action hybrids for the PC, Amiga and Atari. Since then, they have focused on developing new ways to make non-linear content in games with an aim to completely engage and immerse players [...]