Game Careers recently spoke with Ubisoft’s Alex Hutchinson at GDC in San Francisco, where he spoke on an Assassin’s Creed III panel, covering project collaboration. Alex is currently the creative director on Assassin’s Creed III at Ubisoft Montreal. Previously, he was creative director at EA Montreal on Army of Two: The 40th Day. Alex was also at Maxis in California, where he was the lead designer on Spore (PC), The Sims 2 (PS2, GC, XB), and co-lead designer on The Urbz: Sims in the City (PS2, GC, XB). He has written on games for magazines such as Edge, Games(tm), PC Zone, PlayNation, and The Official PS2 Magazine, among others. Alex has spoken on games at DICE in Las Vegas, GDC in San Francisco, E3 in Los Angeles and the Games Convention in Leipzig, Germany.
In Alex’s exclusive interview with Game Careers for the Thought Leader series, he recommends Montreal as a place to work in games, plus offers this career advice: “If you’re just starting out, I could not overestimate the boon of having an understanding of engineering. If you can code as a designer, this is a huge plus, something that is getting more and important, especially if you’re interested in both the AAA, large development studios and more independent, smaller-scale studios. The more things you can do, the better!”