3400 join Canada Games Jobs LinkedIn networking group. Have you?

If you are a member of LinkedIn, you can now get together with others who share the same interests. Over 3400 games developers have joined this group since its launch in February 2010. See who you know is already in the group.

Please link through to http://www.linkedin.com/groups?gid=2810646 . Start a discussion, share news! Just join the group and start networking. Good luck.

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Stephane D'Astous GM at Deus Ex developer Eidos Montreal met Game Careers

Stephane D’Astous, GM at Eidos & Square Enix Montreal met with David Smith of Game Careers and Interactive Selection at the Montreal Interernational Games Summit ( MIGS) in Montreal in November 2010. His studio is making Deux Ex -Human Revolution. His advice for job seekers looking to apply for a job with his studio is: “To be persistent, to be passionate! In fact over three years we have received 15,000 CV’s through the internet, so we do look out for great talent day after day.  Great talent doesn’t mean necessarily guys with 15-20 years of experience. We want good fresh talent that can bring a different point of view to the team. We want obviously talented and passionate people. We need to be patient when we try to enter the video game industry. It is not easy, but persistence is certainly something people need to have because once you’ve cracked the door you will want to stay in the industry.” See the full interview in the video that follows:

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Suzanne Boutin and LP Pharand of mega studio Ubisoft Montreal give job tips to Game Careers

Suzanne Boutin, Director of Staffing, and Louis Pierre Pharand, Transmedia Producer on Assassins Creed Movies, from the world’s largest studio Ubisoft, Montreal met with David Smith of Game Careers and Interactive Selection at the Montreal Interernational Games Summit ( MIGS) in Montreal in November 2010. Their advice for job seekers looking to apply for a job with Ubisoft is: Suzanne: “For any job seeker, I think it is important that people are true to themselves and what they are passionate about and what they can do and start from there. You have to do what you love and the rest will follow. In terms of getting into the game industry, you have to work hard at getting your portfolio and getting out to the events to meet people, networking and just grow that way.”
For LP Pharand: “Do everything to get your chance. That chance might be in an interview, that chance might be like Suzanne explained really well is to go to MGS (Montreal Game Summit), going to places likes that (game conferences) and meeting people who are the professionals. Go and ask questions try to know more about the industry. When doing the networking online where you can connect with professionals where they can help you out. It might be that same person that might be able to give you that chance, and that chance might be an interview. But once you get the chance, it is for you to grasp it and take it and it is your time to shine. You become the salesman of your expertise and it’s that opportunity you need to take.” Ubisoft Montreal is an Interactive Selection client. See the full interview in the clip below.

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Interactive Selection hire former Ubisoft recruiter to team in London, UK

I am pleased to anounce that Aurelie Busollo who spent 2 years working as HR & Communication Manager for Ubisoft Pune in India has now joined Interactive Selection as a Consultant based in the London office. Taking over from Lylia Seddiki, she will be managing the relationship with all  clients and job seekers in Montreal.  Aurelie is a graduate of the AUDENCIA Nantes, School of Management and spent 2 years in India working for Ubisoft under the VIE programme. She helped build the Ubisoft studio in Pune to 160 professional staff as Head of the HR department. An experienced HR professional with excellent recruiting skills, she has recently moved to London to develop her career in the games industry. Job seekers may contact her directly on aurelie AT interactiveselection .com

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Sebastian Enrique, Software Engineer at Electronic Arts in Canada, talks to Game Careers

Sebastian Enrique, Software Engineer at Electronics Arts in Vancouver, Canada talks to David Smith of Interactive Selection and Game Careers at Gamescom in Germany. It’s been 5+ years since Sebastian started working on the EA Sports FIFA football franchise as a software engineer and game designer. In all that time, he has introduced new concepts and innovative features in the franchise like the Emotional Engine, Player Reactions, Be A Pro, Be A Goalkeeper, and Creation Centre. His advice for people thinking of applying for a job at EA Canada: “I’ll give one piece of advice in general, not just for EA but for several. You will get “walled” over and over and over, but eventually you will have the opportunity. Never give up, that’s the fist thing I will tell you. Second for EA Sports, go to www.easports.com/jobs – there are the job listings there. We will take those and read them seriously.” See the full clip here:

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Damir Slogar, Chief Executive of Big Blue Bubble in Canada speaks to Game Careers

Damir Slogar, Chief Executive at Big Blue Bubble talks to David Smith of Interactive Selection and Game Careers in Lyon. His advice on working for Big Blue Bubble:

“Try to do something extraordinary: if you are an artist make sure your portfolio shows your very best work. You don’t have to send much but send your best work. Don’t apply without sending your portfolio linked to it. If you are a programmer your experience and both your education are of equal value when our company is selecting candidates. If you don’t have much experience in the industry we are really appreciative of everything you do on your own, your own games that you did at home, small games – it will really help you get a job.”

See the full interview in the clip below:

 

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Yves Bordeleau, Studio Director at Cyanide Montreal talks to Game Careers

Yves Bordeleau, Studio Director at Cyanide Montreal talks to David Smith of Interactive Selection and Game Careers in Lyon. His advice on working for Cyanide: “The general atmosphere in the studio is very different since its a smaller studio. We have flexible schedules and the projects are really made for passionate people. Everyone’s opinion is very important. We take great care in what we do and most employees are really pleased to work on our projects. Cyanide Montreal is actively looking for poeple who want to put their own magical touch to games. For us it is important you are passion driven. Working at Cyanide Montreal is about creating and getting involved in a very specific project. If the projects we are working on are your bag… for instance we are really really into heroic fantasy, strategy and RPGs… if this is what drives you then Cyanide Montreal is for you.”
See the full interview in the clip below:

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Trey Smith gives us a tour of the Electronic Arts Canada campus in Burnaby BC.

Trey Smith, Creative Director gives us a tour of the Electronic Arts Canada campus in Burnaby, British Columbia, Canada. One of the biggest video games studios in the world with 2500 employes. See the full clip that follows:

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Martin Walker, CTO at Behaviour (A2M) in Montreal speaks to Game Careers

Martin Walker, CTO at Behaviour (formerly A2M) spoke to David Smith of Interactive Selection and Game Careers at the MIGS in Montreal in November 2010. Martin has been involved in commercial software development in Montreal since the mid 80′s. He has spent most of his career in the multimedia arena, working for companies like Matrox Electronics, Softimage and others. He has been a key player in building tools and environments for video productions including special effects and 3D computer graphics. His venture in the gaming industry has evolved into the creation of A2M’s multiplatform game engine and the elaboration of an optimized production pipeline to produce good quality games fast. This is his advice to those seeking to work in the games industry: “Be prepared to show the stuff that you’ve done and the experience you’ve acquired. Be prepared with the portfolio if you’re an artist or designer or programming examples or projects. Be prepared to answer intricate questions during the interview process. Investigate if you are from abroad, the immigration process, what do you need to do to spearhead the process. It is a bit tedious depending on what type of training you have and the experience you have in trying to immigrate to Quebec.” See the clip that follows:

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Thomas Wilson at Quebec's Activision Beenox met with Game Careers

Thomas Wilson, Art Director at Beenox in Quebec City met with David Smith of Game Careers and Interactive Selection at the Montreal Interernational Games Summit ( MIGS) in Montreal in November 2010. His advice for job seekers looking to apply for a job with his studio is: “Determination is what it takes. It is a competitive industry, sometimes there are only 1 or 2 job openings, if you’re lucky a studio will open up and they’ll be looking for a whole bunch of people. Once and awhile you really have to stand out from the crowd and my recommendation to any student or anyone interested in joining that industry, when you get into your program, don’t just count on the program to give you what you need. Work hard, make sure you find a way to make a statement and standout from all the other guys who are maybe going through the program for the fun of it. You have to standout! If you stand out you might get a chance. Don’t stand out on top of everyone, just stand out for the right reason. It is just a matter of making sure that you spend the energy when you’re studying to develop the strongest portfolio as possible and then you might get a job and start your way into a company. Don’t try to achieve a high rank job; it’s not how it is going to work. You get your foot in the door with an entry level job and then figure out how the industry works and climb the ladder if you have the skills.”

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