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Interactive relaunches as games industry search firm focussed on hiring more women and minorities.

Interactive Selection is innovating with the times and reviewing its offering to the games and interactive entertainment industry to build on its strengths. Interactive will now concentrate developing as a modern day, technology lead, executive search specialist which partners closely with its clients on an exclusive or unique basis to find world class talent. It will continue to consult and advise to fill key roles in video, online and mobile games, esports, VR, AR, AI and robotics, but will now add a dedicated offering to clients who would like to source more qualified women and minorities.

David Smith, CEO of Interactive, commented, “The days of the global games recruiter are over. Whilst we were one of the first with global capability, placing job seekers all over the as early as in 1999, the rise of the regional games recruiter and advances in recruiting technology mean that the service is longer sustainable. Agencies succeed in a niche and global games recruitment, being able to fill any role, in any country, at discounted rates is now a chasm as more and more, new agencies compete for a smaller slice of the market.”

Interactive is the founder of two of Europe’s leading diversity organisations, Women in Games WIGJ and BAME in Games. It is committed to advancing the creative and commercial success of the games industry by placing more talented women and minorities at all levels. It will now strive to work with forward-thinking organisations keen to go the extra mile to recruit a diverse workforce.

David continued, “We know that many games companies want to hire more women but believe that this is extraordinarily difficult. It is not so difficult if the company is committed to diversity and inclusion and prepared to act on the advice of a specialist like Interactive. This is a world first in the games industry. No other agency is offering this service. We look forward to working with both new and existing clients to make this work.”

10000 join Canada Games Jobs LinkedIn networking group. Have you?

If you are a member of LinkedIn, you can now get together with others who share the same interests. Over 11000 games developers have joined this group since its launch in February 2010. See who you know is already in the group.

Please link through to http://www.linkedin.com/groups?gid=2810646 . Start a discussion, share news! Just join the group and start networking. Good luck.

Games Recruiter honoured with recruitment body's Honorary Fellowship.

Institute of Recruitment Professionals (IRP)

Interactive Selection is pleased to announce that its MD, David Smith, has been awarded Honorary Fellowship of the Institute of Recruitment Professionals (IRP) in the UK. The Institute of Recruitment Professionals (IRP) is the representative body for individuals working within the Staffing and Recruitment Industry. Established in 2009 in its present form, but tracing its history back for over 80 years,the IRP helps its members maintain and develop their careers, providing a clear differentiator for the professional recruiter. All IRP members abide by a Code of Ethics, and commit to upholding best practice.

HonFIRP status is the highest accolade of individual members and is only awarded to those members who have demonstrated an outstanding career and outstanding personal contribution to REC, IRP and the recruitment industry. The Honorary Fellowship is awarded annually at the Recruitment & Employment Confederation’s (REC’s) AGM and David bagged 1 of the 2 on offer. All in all, there are about 100000 working in UK recruitment and we understand that under 20 have been given this honour.

David commented, “I am thrilled with this award. It is another first for the games industry. Recognition by your peers counts for a lot. My work in the recruitment profession, just as in the games industry is ongoing and I look forward to working with the REC and IRP to advance its standing still further.”

Ubisoft Montreal Assassins Creed 3 Creative Director Alex Hutchinson is a Thought Leader

Game Careers recently spoke with Ubisoft’s Alex Hutchinson at GDC in San Francisco, where he spoke on an Assassin’s Creed III panel, covering project collaboration. Alex is currently the creative director on Assassin’s Creed III at Ubisoft Montreal.  Previously, he was creative director at EA Montreal on Army of Two: The 40th Day. Alex was also at Maxis in California, where he was the lead designer on Spore (PC), The Sims 2 (PS2, GC, XB), and co-lead designer on The Urbz: Sims in the City (PS2, GC, XB). He has written on games for magazines such as Edge, Games(tm), PC Zone, PlayNation, and The Official PS2 Magazine, among others. Alex has spoken on games at DICE in Las Vegas, GDC in San Francisco, E3 in Los Angeles and the Games Convention in Leipzig, Germany.

In Alex’s exclusive interview with Game Careers for the Thought Leader series, he recommends Montreal as a place to work in games, plus offers this career advice: “If you’re just starting out, I could not overestimate the boon of having an understanding of engineering. If you can code as a designer, this is a huge plus, something that is getting more and important, especially if you’re interested in both the AAA, large development studios and more independent, smaller-scale studios. The more things you can do, the better!”

Stephane D'Astous GM at Deus Ex developer Eidos Montreal met Game Careers

Stephane D’Astous, GM at Eidos & Square Enix Montreal met with David Smith of Game Careers and Interactive Selection at the Montreal Interernational Games Summit ( MIGS) in Montreal in November 2010. His studio is making Deux Ex -Human Revolution. His advice for job seekers looking to apply for a job with his studio is: “To be persistent, to be passionate! In fact over three years we have received 15,000 CV’s through the internet, so we do look out for great talent day after day.  Great talent doesn’t mean necessarily guys with 15-20 years of experience. We want good fresh talent that can bring a different point of view to the team. We want obviously talented and passionate people. We need to be patient when we try to enter the video game industry. It is not easy, but persistence is certainly something people need to have because once you’ve cracked the door you will want to stay in the industry.” See the full interview in the video that follows:

Suzanne Boutin and LP Pharand of mega studio Ubisoft Montreal give job tips to Game Careers

Suzanne Boutin, Director of Staffing, and Louis Pierre Pharand, Transmedia Producer on Assassins Creed Movies, from the world’s largest studio Ubisoft, Montreal met with David Smith of Game Careers and Interactive Selection at the Montreal Interernational Games Summit ( MIGS) in Montreal in November 2010. Their advice for job seekers looking to apply for a job with Ubisoft is: Suzanne: “For any job seeker, I think it is important that people are true to themselves and what they are passionate about and what they can do and start from there. You have to do what you love and the rest will follow. In terms of getting into the game industry, you have to work hard at getting your portfolio and getting out to the events to meet people, networking and just grow that way.”
For LP Pharand: “Do everything to get your chance. That chance might be in an interview, that chance might be like Suzanne explained really well is to go to MGS (Montreal Game Summit), going to places likes that (game conferences) and meeting people who are the professionals. Go and ask questions try to know more about the industry. When doing the networking online where you can connect with professionals where they can help you out. It might be that same person that might be able to give you that chance, and that chance might be an interview. But once you get the chance, it is for you to grasp it and take it and it is your time to shine. You become the salesman of your expertise and it’s that opportunity you need to take.” Ubisoft Montreal is an Interactive Selection client. See the full interview in the clip below.

Interactive Selection hire former Ubisoft recruiter to team in London, UK

I am pleased to anounce that Aurelie Busollo who spent 2 years working as HR & Communication Manager for Ubisoft Pune in India has now joined Interactive Selection as a Consultant based in the London office. Taking over from Lylia Seddiki, she will be managing the relationship with all  clients and job seekers in Montreal.  Aurelie is a graduate of the AUDENCIA Nantes, School of Management and spent 2 years in India working for Ubisoft under the VIE programme. She helped build the Ubisoft studio in Pune to 160 professional staff as Head of the HR department. An experienced HR professional with excellent recruiting skills, she has recently moved to London to develop her career in the games industry. Job seekers may contact her directly on aurelie AT interactiveselection .com

Damir Slogar, Chief Executive of Big Blue Bubble in Canada speaks to Game Careers

Damir Slogar, Chief Executive at Big Blue Bubble talks to David Smith of Interactive Selection and Game Careers in Lyon. His advice on working for Big Blue Bubble:

“Try to do something extraordinary: if you are an artist make sure your portfolio shows your very best work. You don’t have to send much but send your best work. Don’t apply without sending your portfolio linked to it. If you are a programmer your experience and both your education are of equal value when our company is selecting candidates. If you don’t have much experience in the industry we are really appreciative of everything you do on your own, your own games that you did at home, small games – it will really help you get a job.”

See the full interview in the clip below:

 

Yves Bordeleau, Studio Director at Cyanide Montreal talks to Game Careers

Yves Bordeleau, Studio Director at Cyanide Montreal talks to David Smith of Interactive Selection and Game Careers in Lyon. His advice on working for Cyanide: “The general atmosphere in the studio is very different since its a smaller studio. We have flexible schedules and the projects are really made for passionate people. Everyone’s opinion is very important. We take great care in what we do and most employees are really pleased to work on our projects. Cyanide Montreal is actively looking for poeple who want to put their own magical touch to games. For us it is important you are passion driven. Working at Cyanide Montreal is about creating and getting involved in a very specific project. If the projects we are working on are your bag… for instance we are really really into heroic fantasy, strategy and RPGs… if this is what drives you then Cyanide Montreal is for you.”
See the full interview in the clip below:

Trey Smith gives us a tour of the Electronic Arts Canada campus in Burnaby BC.

Trey Smith, Creative Director gives us a tour of the Electronic Arts Canada campus in Burnaby, British Columbia, Canada. One of the biggest video games studios in the world with 2500 employes. See the full clip that follows: